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Friday, April 11, 2008

History

In 1952, the Mobile Baptist Association appointed a committee to study the feasibility of starting a Baptist-affiliated college in Mobile. In 1959, the Alabama Baptist State Convention agreed to build and operate a college if the Mobile community would raise $1.5 million within two years. Only one year later, area churches, businesses, and industries pledged more than $2 million to the effort. Dr. William K. Weaver, Jr. was appointed president of Mobile College on April 1, 1961, a position he would hold until his retirement in 1984. When Governor John Malcolm Patterson signed the College's charter in 1961, Mobile College became the first senior college to be chartered in the state of Alabama in 57 years. The College's first administration and classroom building, now named Weaver Hall in honor of the institution's first president, was completed in 1963. Mobile College gained accreditation in 1968 from the Southern Association of Colleges and Schools. The second president, Dr. Michael A. Magnoli, was inaugurated in 1984 and oversaw a period of unprecedented growth. In 1993 under Magnoli, Mobile College would become the University of Mobile. On February 13, 1998, the University of Mobile Board of Trustees unanimously elected Dr. Mark R. Foley as the third president. Under Dr. Foley, the University of Mobile entered the new millennium with the express purpose of preparing students academically, socially, and spiritually to impact the world. New academic majors have been added as the University anticipates and responds to changing needs

Mobile home

Mobile home refers to manufactured housing units built in factories, rather than on site, and then taken to the place where they will be occupied. They are usually transported by tractor-trailers over public highways. They are less expensive per square foot than site-built homes, and are often associated with rural areas and high-density developments, sometimes referred to as trailer parks. While these houses are usually placed in one location, often a rented lot, and left there permanently, they do retain the ability to be moved, as this is a requirement in many areas. Behind the cosmetic work fitted at installation to hide the base, there are strong trailer frames, axles, wheels and tow-hitches. The two major sizes are single-wides and double-wides. Single-wides are eighteen feet or less in width and 90 feet or less in length and can be towed to their site as a single unit. Double-wides are twenty feet or more wide and are 90 feet in length or less and are towed to their site in two separate units, which are then joined together. Triple-wides and even homes with four, five, or more units are also built, although not as commonly.In the U.S., these homes are regulated by the United States Department of Housing and Urban Development (HUD), via the Federal National Mfd. Housing Construction and Safety Standards Act of 1974. It is this national regulation that has allowed many manufacturers to distribute nationwide, since they are immune to the jurisdiction of local building authorities. By contrast, producers of modular homes must abide by state and local building codes. There are, however, windzones adopted by HUD that home builders must follow. For example, state-wide, Florida is at least windzone 2. South Florida is windzone 3, the strongest windzone. After Hurricane Andrew in 1992, new standards were adopted for home construction. The codes for building within these windzones were significantly amended, which has greatly increased their durability. During the 2004 hurricanes in Florida, these standards were put to the test, with great success. Yet, older models continue to face the exposed risk to high winds due to the attachments applied such as carports, porch and screen room additions. These areas are exposed to "Wind Capture" which apply extreme force to the underside of the integrated roof panel systems, ripping the fasteners through the roof pan causing a series of events which destroys the main roof system and the home

Game pay

GunBound has a turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each "Mobile" has three unique weapons, labeled "1", "2", and "SS" (Special Skill).
Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a 'delay' turn system which is influenced by the Mobile, the weapon and/or item a player uses - using items or taking time with actions results in a longer wait before the player's next turn

Mobile (TV series)

Mobile TV

Mobile TV involves bringing TV services to the mobile phones. It combines the services of a mobile phone with television content and represents a logical step both for consumers and operators and content providers. Mobile TV over cellular networks allows viewers to enjoy personalized, interactive TV with content specifically adapted to the mobile medium. The services and viewing experience of mobile TV over cellular networks differs in a variety of ways from traditional TV viewing. In addition to mobility, mobile TV delivers a variety of services including video-on-demand, traditional/linear and live TV programs. Another exciting opportunity for users is Mobile TV pod casts, where content is delivered to a user’s mobile on demand or by subscriptions. Stored locally on the handset, this content can then be viewed even when there’s no network connection. And a service provider can schedule the delivery to “off-peak” hours, for example during the night.
Technically, there are currently two main ways of delivering mobile TV. The first is via a two-way cellular network and the second is through a one-way dedicated broadcast network. These include digital video broadcasting-handheld (DVB-H), digital multimedia broadcasting (DMB), TDtv (based on TD-CDMA technology from [IPWireless]), 1seg (based on Japan's ISDB-T), DAB and MediaFLO. None is ideal as all have drawbacks of one kind or another: spectral frequencies used or needed, signal strength required, new antennas and towers, network capacity required, or business model.
Using the existing 3G (WCDMA/HSPA) network is the fastest and easiest way to get Mobile TV off the ground. It allows for the quick start an operator needs to grab the initiative and develop relationships with both customers and content providers. There is more than enough capacity in 3G networks to scale up for a mass market of Mobile TV services, particularly if an operator has HSPA as this will provide for several steps of capacity increases. And MBMS (Multimedia Broadcast Multicast Service), which means broadcast over 3G networks, will soon allow a traffic channel to be shared by all the users that are simultaneously watching the same program in the same area. MBMS complements HSPA to support higher loads in dense areas and ensure efficient network utilization.
However out of the 120 plus commercially launched mobile TV services worldwide, more than 90% of these are based on existing two-way cellular networks, using unicast. With unicast, content is transmitted separately from a single source to a single destination, like from a server to a mobile handset. And that is how each individual can get the content they want. With broadcast, the same content is delivered to a very large number of mobile handsets in a single transmission.
By using a combination of unicast and broadcast, network capacity and investments can be optimized. Broadcast bearers can be used for the most popular programs, and an unlimited number of additional programs and on-demand content can continue to be delivered efficiently using unicast. In the combined unicast–broadcast scenario, the user will not notice any difference in how content is delivered. The user will have a single user interface (TV client) in the terminal to access all content. This combination unicast and broadcast provides the best way to meet personalization and mass market
· Device Manufacturer’s challenges
1. Power Consumption: Battery technology for mobile portable devices may be stuck in a race condition. Improved battery life can be used up by the upgraded mobile content and enhanced functions. However, dashtop mobile devices can also be powered by a 12-volt vehicle battery, however vehicle batteries are not a sustainable source of power for mobile devices.
2. Memory: To support the high buffer requirements of mobile TV. Current memory capabilities available will not be suited for long hours of mobile TV viewing. Furthermore, potential future applications like peer to peer video sharing in mobile phones and consumer broadcasting would definitely add to the increasing memory requirements. The existing P2P algorithms won't be enough for mobile devices, necessiating the advent of 'mobile P2P' algorithms. There is one start-up technology that claims patentability on its mobile P2P, but has not drawn attention from 'device manufacturers' yet.
3. User Interface Design: A large number of mobile phones do not support mobile TV; users have to purchase new handsets with improved LCD display and user interface that support mobile TV. This new design has to appeal to the end-users and increase the clarity of images without making the handset very bulky. The wider LCD touchscreens will be preferred by end-users and iPhone's popularity in the Unites States is part of the compelling evidence.
4. Processing Power: Device manufacturers should improve the processing power significantly to support a MIPS intensive application like mobile TV.
· Content Provider’s challenges
The mobile TV industry opens up a new market for the content specifically tailored for mobile TVs. These could include making new mobisodes –mobile episodes of popular shows which are relatively shorter in length (3 to 5 minutes), modifying the content to suit mobile TV. Providers need to think of innovative ways of editing content, increasing close-up shots for clarity on small screen, etc

mobile station

The mobile station (MS)[citation needed] comprises all user equipment and software needed for communication with a Wireless telephone network.
MS refers to the Mobile Phone.i.e. the handset held by the users in the mobile network. This is the terminology of 2G systems like GSM. In the 3G systems, MS is now referred as User Equipment UE.
In GSM, the Mobile Station consists of four main components:
· Mobile Terminal (MT) - offers common functions that are used by all the service the Mobile Station offers. It is equivalent to the network termination of an ISDN access and is also the end-point of the radio interface.
· Terminal Equipment (TE) - is a peripheral device of the Mobile Station and offers services to the user. It does not contain any functions specific to GSM.
· Terminal Adapter (TA) - hides radio-specific characteristics.
· Subscriber Identity Module (SIM) - is a personalization of the Mobile Station and stores user specific parameters (such as mobile number, contacts etc).

Mobile radio

Mobile radio or mobiles refer to wireless communications systems and devices which are based on radio frequencies, and where the path of communications is movable on either end. There are a variety of views about what constitutes mobile equipment. For US licensing purposes, mobiles may include hand-carried, (sometimes called portable), equipment. An obsolete term is radiophone. [1]
A sales person or radio repair shop would understand the word mobile to mean vehicle-mounted: a transmitter-receiver (transceiver) used for radio communications from a vehicle. Mobile radios are mounted to a motor vehicle usually with the microphone and control panel in reach of the driver. In the US, such a device is typically powered by the host vehicle's 12 volt electrical system.
Some mobile radios are mounted in aircraft, (aeronautical mobile), shipboard, (maritime mobile), on motorcycles, or railroad locomotives. Power may vary with each platform. For example, a mobile radio installed in a locomotive would run off of 72- or 30-volt DC power. A large ship with 117V AC power might have a base station mounted on the ship's bridge.

Mobile magazine

Mobile was a monthly magazine covering mobile technology, including notebook computers, mobile phones, personal digital assistants, MP3 players, digital cameras, mobile game consoles, and other portable electronics. It was published by Future Network USA, its first issue was released in February of 2004. Founded as Mobile PC in 2003, then changed to Mobile in June 2005. Mobile ceased publication as of November 2005 due to lack of subscriber support[citation needed].
The Mobile editorial staff included Christopher Null, Dylan Tweney, Robert Strohmeyer, Rachel Rosmarin, Roger Hibbert, and Mark McClusky. The design staff included Chris Imlay, Christina Empedocles, and Morgan McDermott. Mobile featured a monthly product design column by MAKE editor Mark Frauenfelder.
Outstanding subscriptions to Mobile were fulfilled by subscriptions to Maximum PC, a sister technical magazine.

Moblie game

A mobile game is a video game played on a mobile phone, smartphone, PDA, handheld computer or any type of handheld or wireless device.
Mobile games are played using the technologies present on the device itself. For networked games, there are various technologies in common use. Examples include text message (SMS), multimedia message (MMS) or GPRS location identification.
However, there are non networked applications, that simply use the device platform to run the game software. The games may be installed over the air, they may be side loaded onto the handset with a cable, or they may be embedded on the handheld devices by the OEM or by the mobile operator.
Mobile games are usually downloaded via the mobile operator's radio network, but in some cases are also loaded into the mobile handsets when purchased, or via infrared connection, Bluetooth or memory card.

Mobile computing

Mobile computing: in-vehicle computing and fleet computing
Many commercial field forces deploy a ruggedized portable computer such as the Panasonic Toughbook 29 (Toughbook is the trademarked brand name owned by Matsushita Electric Industrial and marketed by their international brand name Panasonic. Toughbook refers to its line of semi-rugged and rugged laptop computers. In 2005, Panasonic added the Toughbook Arbitrator mobile digital camera and mobile digital video recorder (DVR) system to their line. Toughbooks are commonly used by public safety (police, fire and emergency medical services), utilities, field service, construction, and military personnel.) with their fleet of vehicles. This requires the units to be anchored to the vehicle for driver safety, device security, and user ergonomics(Ergonomics is commonly thought of as how companies design tasks and work areas to maximize the efficiency and quality of their employees’ work.). The rugged laptops are rated for severe vibration associated with large service vehicles and off-road driving, and harsh environmental conditions of constant professional use such as in EMS, fire and public safety.
Other elements that enables the unit to function in vehicle:
· Operating Temperature: A vehicle cabin can often experience temperature swings from -20F to +140F. Computers typically must be able to withstand these temperatures while operating. Typical fan based cooling has stated limits of 95F-100F of ambient temperature, and temperature below freezing require localized heaters to bring components up to operating temperature(based on independent studies by the SRI Group and by Panasonic Toughbook R&D).
· Vibration: Vehicles typically have considerable vibration that can decrease life expectancy of computer components, notably rotational hard drives.
· Daylight, or sunlight readability: Visibility of standard screen becomes an issue in bright sunlight.
· Touchscreens: These enable users to easily interact with the units in the field without removing gloves.
· High-Temperature Battery Settings:. Lithium Ion batteries are sensitive to high temperature conditions for charging. A computer designed for the mobile environment should be designed with a high-temperature charging function that limits the charge to 85% or less of capacity.
· External wireless Connections, and External GPS Antenna Connections: Necessary to contend with the typical metal cabins of vehicles and their impact on wireless reception.
Several specialized manufacturers such as Gamber Johnson and LedCo build mounts for vehicle mounting of computer equipment for specific vehicles. The mounts are built to withstand the harsh conditions and maintain ergonomics.
Specialized installation companies, such as TouchStar Pacific, specialize in designing the mount design, assembling the proper parts, and installing them in a safe and consistent manner away from airbags, vehicle HVAC controls, and driver controls. Frequently installations will include a WAN modem, power conditioning equipment, and a WAN, WLAN, and GPS antenna mounted external to the vehicle.

Bharat Sanchar Nigam Limited

Bharat Sanchar Nigam Limited (known as BSNL, India Communications Corporation Limited) is a public sector communications company in India. It is the India's largest telecommunication company with 24% market share as on March 31, 2008. Its headquarters are at Bharat Sanchar Bhawan, Harish Chandra Mathur Lane, Janpath, New Delhi. It has the status of Mini-ratna - a status assigned to reputed Public Sector companies in India.
BSNL is India's oldest and largest Communication Service Provider (CSP). Currently BSNL has a customer base of 72.34 million (Basic & Mobile telephony). It has footprints throughout India except for the metropolitan cities of Mumbai and New Delhi which are managed by MTNL. As on March 31, 2008 BSNL commanded a customer base of 31.55 million Wireline, 4.58 million CDMA-WLL and 36.21 million GSM Mobile subscribers. BSNL's earnings for the Financial Year ending March 31, 2007 stood at INR 397.15b (US$ 9.67 b) with net profit of INR 78.06b (US$ 1.90 billion). Today, BSNL is India's largest Telco and one of the largest Public Sector Undertaking with estimated market value of $ 100 Billion. The company is planning an IPO with in 6 months to offload 10 % to public

tata

Tata is the direct competitor with Reliance, both CDMA operators in India. The company provides unified telecommunication solutions including mobile, fixed wireless, fixed line and broadband. Other competitors are Vodafone, Airtel, Aircel, Idea, MTNL, BSNL providing GSM based mobile telephony.
The company was first in India to provide free intra network calling within city limits. They launched a unique scheme providing lifetime rental free connectivity on its mobile and fixed wireless for a one time charge.
On February this year, TTSL announced to provide CDMA mobile services targeted towards the youth, in a JV with Virgin, UK,on a MVNO basis.

Tata Teleservices

Tata Teleservices Limited (TTSL) is part of the Tata Group of Companies, an Indian Conglomerate. It runs the brand name Tata Indicom in India in various telecom circles of India. The company forms part of the Tata Group's presence in the Telecommunication Industry in India, along with Tata Teleservices (Maharashtra) Limited (TTML) and VSNL.
TTSL was incorporated in 1995 and was the first company to offer CDMA Mobile services in India, specifically in the state of Andhra Pradesh.
In December 2002, the company acquired the erstwhile Hughes Telecom (India) Ltd. which was renamed Tata Teleservices (Maharashtra) Limited.
In September 2007, Tata Indicom launched the Talk World plan, an International Long Distance Plan.[1]

Bharti Airtel

Bharti Airtel, formerly known as Bharti Tele-Ventures Limited (BTVL) is among India's largest mobile phone and Fixed Network operators. With more than 60 million subscriptions as of 13th February 2008.[1] It offers its mobile services under the Airtel brand and is headed by Sunil Mittal. The company also provides telephone services and Internet access over DSL in 14 circles. The company complements its mobile, broadband & telephone services with national and international long distance services. The company also has a submarine cable landing station at Chennai, which connects the submarine cable connecting Chennai and Singapore. The company provides end-to-end data and enterprise services to the corporate customers through its nationwide fiber optic backbone, last mile connectivity in fixed-line and mobile circles, VSATs, ISP and international bandwidth access through the gateways and landing station.Although Bharti Airtel is the largest mobile service provider, BSNL, the state run mobile and wireline service provider is the market leader as of 31 December 2006 customer's base